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Nextrek

Entry Size Revision Updated
f3038168b3b73df4fbad62fceed71ae0 16.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
f325f0a5eeb004481aef8c87301b437c 4.3K 140 Thu 13 Nov, 2014 23:04:13 +0000
f34b649a99a7341d2b2c9efc234b523e 71.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
f351e2189ed4c4286887f032eeec867c 141K 107 Thu 09 Oct, 2014 11:56:46 +0000
f35247891f335b54188178f609f497ad 13.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
f356152f4b8d74b6392231b370cdcb78 84.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
f38e4967e0829944c934939ac0a5a072 23K 107 Thu 09 Oct, 2014 11:56:46 +0000
f39ab7040d77442989ada731911a70fe 36.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
f3ac282605c389c48bdb8c2901db0369 1.3M 118 Mon 03 Nov, 2014 21:08:37 +0000
f3e8fafa7eff84102a97ac9f0b6b312d 266K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/f3

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
136 DRuega picture DRuega Mon 10 Nov, 2014 13:52:00 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
129 DRuega picture DRuega Thu 06 Nov, 2014 17:05:39 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000