Nextrek
Entry | Size | Revision | Updated |
---|---|---|---|
Assets | 147 | Thu 20 Nov, 2014 15:51:08 +0000 | |
Library | 147 | Thu 20 Nov, 2014 15:51:08 +0000 | |
mac.proj.app | 111 | Thu 09 Oct, 2014 14:21:45 +0000 | |
ProjectSettings | 122 | Thu 06 Nov, 2014 10:12:00 +0000 | |
3DSpace-csharp.sln | 2.5K | 134 | Fri 07 Nov, 2014 18:48:12 +0000 |
3DSpace-csharp.v12.suo | 10K | 109 | Thu 09 Oct, 2014 14:20:04 +0000 |
3DSpace.sln | 3K | 134 | Fri 07 Nov, 2014 18:48:12 +0000 |
3DSpace.userprefs | 860 bytes | 134 | Fri 07 Nov, 2014 18:48:12 +0000 |
Assembly-CSharp-Editor-vs.csproj | 5.5K | 147 | Thu 20 Nov, 2014 15:51:08 +0000 |
Assembly-CSharp-Editor.csproj | 5.5K | 147 | Thu 20 Nov, 2014 15:51:08 +0000 |
Assembly-CSharp-firstpass-vs.csproj | 4.3K | 147 | Thu 20 Nov, 2014 15:51:08 +0000 |
Assembly-CSharp-firstpass.csproj | 4.3K | 147 | Thu 20 Nov, 2014 15:51:08 +0000 |
Assembly-CSharp-vs.csproj | 12.9K | 147 | Thu 20 Nov, 2014 15:51:08 +0000 |
Assembly-CSharp.csproj | 12.9K | 147 | Thu 20 Nov, 2014 15:51:08 +0000 |
Assembly-UnityScript-vs.unityproj | 4.5K | 147 | Thu 20 Nov, 2014 15:51:08 +0000 |
Assembly-UnityScript.unityproj | 4.5K | 147 | Thu 20 Nov, 2014 15:51:08 +0000 |
Commits for Nextrek/3DSpace
Revision | Author | Commited | Message |
---|---|---|---|
147 | LMancini | Thu 20 Nov, 2014 15:51:08 +0000 | |
146 | LMancini | Wed 19 Nov, 2014 17:44:49 +0000 | |
145 | LMancini | Mon 17 Nov, 2014 16:07:12 +0000 | |
144 | LMancini | Mon 17 Nov, 2014 15:18:43 +0000 | |
143 | LMancini | Mon 17 Nov, 2014 11:12:45 +0000 | |
142 | DRuega | Fri 14 Nov, 2014 08:43:04 +0000 | Mancava un pezzo :P |
141 | DRuega | Fri 14 Nov, 2014 08:20:17 +0000 | Primo tentativo di unificare le procedure di fuoco delle armi. Passo necessario per far si che i nemici possano sparare i missili |
140 | LMancini | Thu 13 Nov, 2014 23:04:13 +0000 | |
139 | DRuega | Mon 10 Nov, 2014 21:34:58 +0000 | I nemici ora se la prendono pure con gli alleati, non puntano solo il giocatore. |
138 | DRuega | Mon 10 Nov, 2014 18:41:38 +0000 | AllyShip: Smooth Step Rotation. |