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Nextrek

Entry Size Revision Updated
eb0625844ce9448598137f96d5c067f6 116.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
eb0d6295a5084b54ba4c2be339ea6b12 11.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
eb16d16f9b4604c44a0bf95391c2f8c5 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
eb422dcfbd5dd47d494893fee3efa810 472.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
eb7ac65bbe0382646b9ea5e64465c9f7 5.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
eb81093124bf43848adeebf9131c4729 2M 107 Thu 09 Oct, 2014 11:56:46 +0000
eb99d672f773a492ab4e0d6fcca79139 58.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
eb9fd95db6fdf6548941a71336c88f1d 1.3M 118 Mon 03 Nov, 2014 21:08:37 +0000
ebd23bf80836d254f953a855bbb853ef 6.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
ebf6f957c4a6f48b3b5112eeb990984b 336.8K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/eb

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000