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Nextrek

Entry Size Revision Updated
e90f4d0f49224f24498c3d869d82a55d 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
e93e55a1fd5b0de4286a2b47728b1507 698.9K 118 Mon 03 Nov, 2014 21:08:37 +0000
e974c2ad966584495a26e115fe124a36 19.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
e98a5c09dc8dede41affed9babdd98b0 701.9K 118 Mon 03 Nov, 2014 21:08:37 +0000
e997b9830b36ef144868cad3b350d668 20.8M 107 Thu 09 Oct, 2014 11:56:46 +0000
e9a491c9d653d764f8e016563780b844 1.4M 118 Mon 03 Nov, 2014 21:08:37 +0000
e9ad7241872b6435fb049c671c2b54f6 26.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
e9ba1a4e2e098d14d83190b91528a467 713.5K 118 Mon 03 Nov, 2014 21:08:37 +0000
e9bc032649ea24908a2d0acbc252d167 32.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
e9c546e1175cb4c9f8cc9c9910bc514c 37.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
e9c8ca3efe34b46cbb8bbc3df369d2cd 20.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
e9f1b578cc8db4c9ba3f10fe84839990 203.5K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/e9

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000