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Nextrek

Entry Size Revision Updated
e82eb28781cc2474cb2465c0d609e0c5 21.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
e83375e89d4c4ab439600b3f04c0c6aa 19.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
e84250f5a38d3b64885b3aa88eac15d2 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
e84b81fbecc174f358de71aab2e13f89 252.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
e864ff082f1794e8fac3f5fcbbb0139f 51.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
e89bd927cf575cf44968e88a32dfecc3 25.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
e8c3435e8b09407438569fbdcae146cc 698.5K 118 Mon 03 Nov, 2014 21:08:37 +0000
e8d621e461ee3ea43b3b92719ce85288 695K 118 Mon 03 Nov, 2014 21:08:37 +0000
e8dfd439318004387b4d65d2f5d9a02d 51.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
e8efed35a445a48c5bc24374d289629d 61.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
e8f157aafcd99aa4ba06ba9d028ee051 14.4K 118 Mon 03 Nov, 2014 21:08:37 +0000

Commits for Nextrek/3DSpace/Library/metadata/e8

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000