Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
d80467b9e37024942ad4e41b667f841d 31K 107 Thu 09 Oct, 2014 11:56:46 +0000
d82952634766a426f8bf0e315a383707 431.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
d82b538ad4f1ecc4b85012e1996a12de 90.2K 118 Mon 03 Nov, 2014 21:08:37 +0000
d82f72830cbd4294f99067230a0f566e 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
d82fc5119498f4c72ab02892efc10086 165.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
d839f902159c445a7b3150a8fc3e46de 50.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
d8461763cc8682145ab640662c49fa98 698.3K 118 Mon 03 Nov, 2014 21:08:37 +0000
d84f0cb5b59c14a70a82963dc112c5d9 278.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
d85d85c7754fc65498647ab54a8d9d11 2.1M 107 Thu 09 Oct, 2014 11:56:46 +0000
d861e5a2e43504fcaa9c65e95edf5ae0 342.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
d8626e67e179a4235a88e9853160607c 77.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
d87a2bdf078391b48bf734be9a0a6709 701.6K 118 Mon 03 Nov, 2014 21:08:37 +0000
d889f62c282674713b7bb5ceedcaff47 78.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
d89717519d40b4fb9bbec19f14f6e501 307.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
d89b41cd7eb150c4eb7ca48bfd4d71bf 8.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
d8c6979d630894c4c852166bed9c745b 61.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
d8d47611c50674828919618c9d454a6d 401.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
d8d585e1761c1464c8b02761526bff3e 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
d8dcd32831863f845a8bce109f56d7b6 9.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
d8f291d8256123345bd812aa7e5fe0f4 8K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/d8

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000