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Nextrek

Entry Size Revision Updated
cc02cfdf9b9b06b42bba758f4e6d83f2 18.6K 118 Mon 03 Nov, 2014 21:08:37 +0000
cc424bd4ff1fe6441b46e3633ddfa4c1 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
cc5c88244c0b08c46a9a14002da789a4 1.4M 118 Mon 03 Nov, 2014 21:08:37 +0000
cc67178964f408f4bae5751bf9444564 19.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
cc8c17a9fbfb14ddfa3e2633adac14c7 4.3K 140 Thu 13 Nov, 2014 23:04:13 +0000
cc8e519399a7e41cdaeae8f58ba3de18 41.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
cc966fff1ccdb6a44bfaa9687b2189f3 10.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
cc98f5ce38a748b4db38221c459548ba 18.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
cccfadb9e26d744c1917336cf2c1b962 40.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
ccf47df8e21ca024dae779ecb97fd890 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000

Commits for Nextrek/3DSpace/Library/metadata/cc

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000