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Nextrek

Entry Size Revision Updated
c9378c3cba77ed54e958f082aee97a36 702.5K 118 Mon 03 Nov, 2014 21:08:37 +0000
c9378fbad9065844fbe3e2b692361a39 16.9K 140 Thu 13 Nov, 2014 23:04:13 +0000
c94f95a526dc3004b981473878611ad8 18.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
c99fb35a41c954f5c9e55e8e555df902 12.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
c9aab9be4ed53294897dc68cb21959eb 15.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
c9ad27f2c3bd24171a5ee709f6095069 535.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
c9bc02182e42f4c02b749453d65a4170 45.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
c9ea3425adac17245b80ff3a4cd74951 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
c9ec66dacfc59485ba5cfb7b933585d8 44.1K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/c9

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

119 LMancini picture LMancini Wed 05 Nov, 2014 15:33:48 +0000
118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000