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Nextrek

Entry Size Revision Updated
c3116ac58ede54ad7a4916838be486e3 244.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
c3150b07354f14263907832ab3eab6a3 30.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
c3338c389bc174a899e12ce72469d5a2 103.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
c37965dd623ab47a2be1e4fcfe8e189f 720.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
c38eca7e2de1649739d36a762589dcf5 131.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
c3936dc651ecb334283ea2820926bc59 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
c3961c7d744017048a02849e7dd7ed6d 693K 118 Mon 03 Nov, 2014 21:08:37 +0000
c3bbb1061cb10f740adcca1628bedaec 14.4K 118 Mon 03 Nov, 2014 21:08:37 +0000
c3bd006f814659d43b461cbfb7185a37 18.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
c3d4ffc1e677d154699726603c816448 700.5K 118 Mon 03 Nov, 2014 21:08:37 +0000
c3fefa6b06ce349cb91b6a11f33f163e 133.1K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/c3

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000