Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
bc2d66fc962c74db59d50900c1b80f7f 165.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
bc39b63f8fff444b0bdc5bd40d7e9375 53.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
bc4219e7b5b7d534495e841ef30fd6b4 722.6K 118 Mon 03 Nov, 2014 21:08:37 +0000
bc598a557c1434a8c994d0cd48746a8a 59.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
bc9e392f42042584e8f23dae6cfa6663 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
bcb353afff87a4795aae6dd06559b753 39.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
bcbfb44c1ab88461bb148bcc5e4e7609 192.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
bcc278ba21546438986beb270b50513a 39.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
bcd51b097d3eb41e3be00d830af3eea9 42K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/bc

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000