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Nextrek

Entry Size Revision Updated
b001dc313b36246e9939395ec77b4cd2 188.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
b01f98063048d413cb789215f77b597f 31.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
b026e7f8c0b261641ad18087fcda6b8a 703.3K 118 Mon 03 Nov, 2014 21:08:37 +0000
b03d3d3269fc443c5bcde62dfa7aec19 10K 107 Thu 09 Oct, 2014 11:56:46 +0000
b04615eb6ffe81341af1a507b99cb347 54.8K 134 Fri 07 Nov, 2014 18:48:12 +0000
b051fcbc2c68c4c57a5d8f870abf7c1a 76.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
b07920fc9d78c466e802658a690397da 51.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
b0d4fa336de4045ab924e29d03026b73 139.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
b0d57fdd85079ce4ea24649c25d9411d 4.4M 107 Thu 09 Oct, 2014 11:56:46 +0000
b0df91baab115f247820a3f8c4667c4e 1.3M 118 Mon 03 Nov, 2014 21:08:37 +0000
b0efe9f2a7b364471b4abc8182ed2d14 130.9K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/b0

Revision Author Commited Message
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

132 LMancini picture LMancini Thu 06 Nov, 2014 19:11:27 +0000
131 DRuega picture DRuega Thu 06 Nov, 2014 18:25:48 +0000

Merge.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000