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Nextrek

Entry Size Revision Updated
9f1c196b969bb9941884506d1475efea 21K 107 Thu 09 Oct, 2014 11:56:46 +0000
9f20c768afba6485a84c91f802366b7d 740K 107 Thu 09 Oct, 2014 11:56:46 +0000
9f2d108d76434428e9d1b55373600f82 30.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
9f4da0d129c4c4c49b4f2cc278162491 692.8K 118 Mon 03 Nov, 2014 21:08:37 +0000
9f6e68bce5b99d042a341cece5052cce 691.8K 118 Mon 03 Nov, 2014 21:08:37 +0000
9f7bfe126691a68439af7d900e2b83fc 19K 107 Thu 09 Oct, 2014 11:56:46 +0000
9f884ad54989de54c9d8f8add0b6370b 4.3K 140 Thu 13 Nov, 2014 23:04:13 +0000
9f9312d491df74685a7f0f67bffbe35a 579.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
9faf0ad2bc86941cea62006ef5905752 1.4M 107 Thu 09 Oct, 2014 11:56:46 +0000
9fc4de4743c6e415b9e10774cbcf57bd 51.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
9fcc6056a4f507b419fbbe0fa07254fe 23.9K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/9f

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000