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Nextrek

Entry Size Revision Updated
98062b1d5d62c2545959ebb45707f1d9 199.5K 118 Mon 03 Nov, 2014 21:08:37 +0000
9809d826a4020904098bd09d99eafb6b 19.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
9854acd71b5b14ffa8248a108473066e 31.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
98632865bda74294197536a78682afb6 9.9K 140 Thu 13 Nov, 2014 23:04:13 +0000
987350db9d30b1048849291ef30f7673 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
98774a4831a7f462dae5326157b2cf08 69K 107 Thu 09 Oct, 2014 11:56:46 +0000
987da483d84a71645bafb055b1c60e7d 3.7M 107 Thu 09 Oct, 2014 11:56:46 +0000
98947de90ef4aea48a8f9bf8e8a7a40b 10.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
98a79d4aa4c290c48bee7f9af1c91ac7 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
98bebcc028c76a149a941145d6482a3f 28.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
98c4ec507ffac4232a73ad00ba903a5e 65.9K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/98

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

119 LMancini picture LMancini Wed 05 Nov, 2014 15:33:48 +0000
118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000