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Nextrek

Entry Size Revision Updated
950a42d65a90641b9bc38297502e8cc1 193.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
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95861e07fc8755d4f9f05f7088d13bad 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
958bf66ddca334a8095111025705ead1 105.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
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95c8719595ac24c3caf6b2bb24824f1d 168.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
95de156ac070c754a81be89d542db8e2 696.1K 118 Mon 03 Nov, 2014 21:08:37 +0000

Commits for Nextrek/3DSpace/Library/metadata/95

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000