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Nextrek

Entry Size Revision Updated
8a11db8171b03cf419b95d7b33d5c493 701.5K 118 Mon 03 Nov, 2014 21:08:37 +0000
8a76f9a9b462b484c9a21b24c5e3dfbb 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
8a85eaf2c63ce4db1ad9a4ef91bf58bd 25.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
8a8da935d05787341b9c29d0ed5a3784 1.3M 118 Mon 03 Nov, 2014 21:08:37 +0000
8ab60ea3dee70a4469332907ebc810e6 5.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
8acbc7d266177456384b0adc6b6e0238 88.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
8acf147c3bcfb499ba61eeb7c3671e04 233.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
8ae0537b197f1dc4db22f689b85251ac 6.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
8ae9a43f79c4d4a62b9ff81b7bc75ef6 31.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
8afc05f9adadf47ce91077d89cce2b06 200.8K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/8a

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
136 DRuega picture DRuega Mon 10 Nov, 2014 13:52:00 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
129 DRuega picture DRuega Thu 06 Nov, 2014 17:05:39 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000