Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
6b00b18c5a5f1174293e2b7902b6a671 16.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
6b23481246eac0c4d9ac1c8f9162919a 7.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
6b27b529e1adca3409372b68ba309bb8 381.6K 118 Mon 03 Nov, 2014 21:08:37 +0000
6b464a944203f4947b69ec93a08501cf 16.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
6b4748b7b667d3b45b758cb4eb71bd30 14.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
6b609961d8a6b0e4eb97916008338728 17.1K 118 Mon 03 Nov, 2014 21:08:37 +0000
6b6f7bf1800484083994af2a1d0c4c9c 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
6b9f8d001e9aa8c4a9ddb20f27bea952 19.7K 118 Mon 03 Nov, 2014 21:08:37 +0000
6bbf33c96ab10704a83ea7f49de66e68 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
6bc56267ac4bf457ba831dcae25a07e9 41.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
6beaf6db5d26742c39cd1052e14ba46a 84.2K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/6b

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000