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Nextrek

Entry Size Revision Updated
5d05307640a9df744a416c6a706b5d9e 708.2K 118 Mon 03 Nov, 2014 21:08:37 +0000
5d18d702c6b4347838467beae7f156fa 480.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
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5d4f376b12746d04e86583b0c474da23 25.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
5d5f445cecf24e046901d9a2893eea3b 1.3M 118 Mon 03 Nov, 2014 21:08:37 +0000
5d6c13ce8f5feee488963e162c008559 363.4K 118 Mon 03 Nov, 2014 21:08:37 +0000
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5d946c4eda1cf43a895cabfdd34eebc4 118.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
5da1ce2b2270c37418bc50948ec3468d 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
5db0fefe75f9e3048a4f03ba42782269 17.4K 118 Mon 03 Nov, 2014 21:08:37 +0000
5dcdf9249107f4bf5933e1769aee3239 374.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
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5dde6de1008db7540b2adbda1e2ec5b8 701K 118 Mon 03 Nov, 2014 21:08:37 +0000
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Commits for Nextrek/3DSpace/Library/metadata/5d

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000