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Nextrek

Entry Size Revision Updated
4d04dbce8baa24e9d931407ab70c84a7 184K 107 Thu 09 Oct, 2014 11:56:46 +0000
4d052e5a96d590f4ca5faf6164ce5a1a 1.3M 118 Mon 03 Nov, 2014 21:08:37 +0000
4d06b5fbb593cff448c71ffa8a5e3945 21.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
4d0cd3ffc29d14e359dc35a800f5870c 145.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
4d139acdd39ec42798225639a18f582c 39.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
4d1dfbf951fc94747840a0245a080959 363.6K 118 Mon 03 Nov, 2014 21:08:37 +0000
4d25ff653f80f764790cc1c5208dd470 188.5K 118 Mon 03 Nov, 2014 21:08:37 +0000
4d33da9073ab444ec9116e183e5a6883 58.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
4d48eb9ca6a6d0e44a0144d52da418b4 19.4K 118 Mon 03 Nov, 2014 21:08:37 +0000
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4d604fc4a71f344b1bfaaee46b68d2c0 197.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
4d6c8c1223c974e28b50be66398b0e2f 393.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
4d7a2ca6997046b48bc87fdae59277a5 1.4M 118 Mon 03 Nov, 2014 21:08:37 +0000
4d7d2f34782834077bcadbf2f2ef8396 69.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
4d7dce34a01624680bb7e911dc85b613 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
4d7f66a9eb72241268aba285dd20e3ca 268.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
4dd4cf44242a40f4ab972df65c947785 28.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
4dec7072533914ec8be5a6d5070135f7 175.4K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/4d

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000