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Nextrek

Entry Size Revision Updated
45655649dee3c4a47a3598e1823e4ba3 73.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
4566d4512a098884d80c88d619c6a12c 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
458b7f54f56944cd498f34f5e6f4cab2 56.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
458bb3a7ee8ce844ab27490c04869403 19.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
4591052509c6a48ebaf0e6ab3f3f747a 64.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
459883201103eab41bf3ff9f0080c5e0 14.5K 118 Mon 03 Nov, 2014 21:08:37 +0000
459a87eac46a4479aa6ee0d93e9194e3 144.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
459de38672a7a7b4d8b1190a1a98b4a9 350.1K 118 Mon 03 Nov, 2014 21:08:37 +0000
45a5782571434474eadf2d18d9371306 38.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
45adca7b834650f48b43368319e04122 4.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
45b98697155c6402a975dea732ebded3 299.7K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/45

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000