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Nextrek

Entry Size Revision Updated
276bd10dd240f874cb4b2fa29a1194e2 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
277e30b7dfe4f4c8b87d883b2bbad69a 130.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
277fcb37708b4184482c0224c51fcaa7 5.7K 122 Thu 06 Nov, 2014 10:12:00 +0000
2783de0f1ac914878bf3c977cec69b17 259.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
27beebb864ccf4aed91768899b73fbf1 1.1M 107 Thu 09 Oct, 2014 11:56:46 +0000
27d1675a43f7d46d1b1ab3cc2080450e 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
27d2643528bfe724cb7412106419311c 19.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
27d80830ccff5ae4f9f6da2b8a0313ad 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
27e03eade557349458a8f814058854e6 16.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
27f721b74b1304a8e9be1315a630968c 64.1K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/27

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000