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Nextrek

Entry Size Revision Updated
211183d2b5db3f147bce82b3fab57acc 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
211d0f99ca204404783f8e6ed7559ba5 20.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
212d3719daa594ac4b1a6c41ba6f7e6a 28.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
213409b74c3c447099ef76764e733bf8 23.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
214dce4ea50590f45a5ebc543843d85f 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
21917b3475ef3c040901bfabbd154a32 26.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
21b38e3576ab34f94aa7ff69595e4da4 23.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
21f37f4bd6c59c447b8eaf7ce496893c 15.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
21f3e34bb0417464a8c9a49845b53fde 186.7K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/21

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000