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Nextrek

Entry Size Revision Updated
1d2a11e504cb13d4a83746d6251151c2 17.4K 118 Mon 03 Nov, 2014 21:08:37 +0000
1d5457746755b4d3b896e2f988bf3a73 59.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
1d66bc43e6e5644eba861ca20342c484 44.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
1d66f2e080afb8a41b84aef8d30e0fbe 699.4K 118 Mon 03 Nov, 2014 21:08:37 +0000
1d6e4fe38b31e464a83e4a4732ae9d40 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
1d712b8d8c30241f1b7a7f2eabb32bfd 28.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
1d97c1ed52833534b9d64b70d02a3509 707.2K 118 Mon 03 Nov, 2014 21:08:37 +0000
1dc33e8923aa945bfacf9ff456292f48 41.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
1dd49bec1255dc74db99b88dc0004eae 5.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
1de8df1d920274c0388af582599d18cd 39.4K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/1d

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000