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Nextrek

Entry Size Revision Updated
1a0af1a05a48c0a43a329158f4c9cd54 25.7K 118 Mon 03 Nov, 2014 21:08:37 +0000
1a1ce7efae5dc41cdb180433d58ebce3 998K 107 Thu 09 Oct, 2014 11:56:46 +0000
1a537370499f04b5b80938ca4b5f50f2 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
1a625d7f3b892494a83fc211fa0224e0 8.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
1a62d807b2d534ea99435dc491d72326 128.6K 107 Thu 09 Oct, 2014 11:56:46 +0000
1a6995151dce44936afded31dbbcc723 29K 107 Thu 09 Oct, 2014 11:56:46 +0000
1aae402cf0da9c54c9134dbd11426c50 21.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
1ab0949364c4a4ccf8f087ba14f53311 57.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
1ad67ea25136c1344a0afac4750f4e08 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
1ae0297f3e2404ee9aee1e9711b70478 428.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
1afc1492772db4b58a4bcbbf834a67df 21.2K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/1a

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000