Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
120ecfbfbf21dd042bd7a4989263f1dc 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
121fac5735d90486b900379471340617 35.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
12298d2a042c796448dc3136e3128e2b 700.8K 118 Mon 03 Nov, 2014 21:08:37 +0000
12362ab56fa7cdf42b392ae603c34f98 4.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
123fe995234a546ca90c292ee16c6e58 30.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
123ff75e7dc34fe48a3da5437de7c675 188.7K 118 Mon 03 Nov, 2014 21:08:37 +0000
12460a944dca84c1190f88d20e5a6c6c 38.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
1251cab53f34b4132bf50d35d9a1e4d6 28.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
1266ee274726d4a0a8f273abd6770da9 88.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
126e7e38d0afa4e5682c37ce47b95092 37K 107 Thu 09 Oct, 2014 11:56:46 +0000
12b1a8ce9d284452aa81473c10cc4018 220.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
12cf5c7cd6845fc41ae3378cdcedca00 1.3M 118 Mon 03 Nov, 2014 21:08:37 +0000
12d3a46c948bc474a86b30cffab8894d 705.6K 118 Mon 03 Nov, 2014 21:08:37 +0000
12d6519780ecc424f8eb0e640f1e29b4 23.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
12e5d25fadaa36143a399509cfd7b6e3 714.2K 118 Mon 03 Nov, 2014 21:08:37 +0000
12e8ddbcc3f5e4bc291462467c502660 193.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
12ea5b278c3436b4cb4f5c32d27757ed 16.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
12ecbfb8bad094a70903c5a8685a6f59 490.7K 107 Thu 09 Oct, 2014 11:56:46 +0000
12f85ab7ccaafa44e800dc99331ace37 15.4K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/12

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000