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Nextrek

Entry Size Revision Updated
0d2a4a10e3aa0094696ad0039b67dc01 4.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
0d36f806cc3f74219879585ec521d6c2 34K 107 Thu 09 Oct, 2014 11:56:46 +0000
0d702ef7164a4bd4aba52a1670155174 4.2K 140 Thu 13 Nov, 2014 23:04:13 +0000
0d9114f3a67292c4a990cd64dfe73941 5.4K 107 Thu 09 Oct, 2014 11:56:46 +0000
0da0aee82a1778a498fbdb84d3476c9d 18.9K 118 Mon 03 Nov, 2014 21:08:37 +0000
0db02e704f5ee4358b4333e2fc673d82 198.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
0db140ac5cd4f4e88b7013f0168cfabb 520K 107 Thu 09 Oct, 2014 11:56:46 +0000
0db1bc265b26040618d6f47f3ab4f841 11.3K 107 Thu 09 Oct, 2014 11:56:46 +0000
0dc9d203b0d4c43b888cf461fb38b824 32.8K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Library/metadata/0d

Revision Author Commited Message
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.

130 LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

111 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:45 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000