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Nextrek

@ 149
Entry Size Revision Updated
Assets 149 Mon 24 Nov, 2014 13:51:14 +0000
Library 149 Mon 24 Nov, 2014 13:51:14 +0000
mac.proj.app 111 Thu 09 Oct, 2014 14:21:45 +0000
ProjectSettings 122 Thu 06 Nov, 2014 10:12:00 +0000
3DSpace-csharp.sln 2.5K 134 Fri 07 Nov, 2014 18:48:12 +0000
3DSpace-csharp.v12.suo 10K 109 Thu 09 Oct, 2014 14:20:04 +0000
3DSpace.sln 3K 134 Fri 07 Nov, 2014 18:48:12 +0000
3DSpace.userprefs 860 bytes 134 Fri 07 Nov, 2014 18:48:12 +0000
Assembly-CSharp-Editor-vs.csproj 5.5K 149 Mon 24 Nov, 2014 13:51:14 +0000
Assembly-CSharp-Editor.csproj 5.5K 149 Mon 24 Nov, 2014 13:51:14 +0000
Assembly-CSharp-firstpass-vs.csproj 4.3K 149 Mon 24 Nov, 2014 13:51:14 +0000
Assembly-CSharp-firstpass.csproj 4.3K 149 Mon 24 Nov, 2014 13:51:14 +0000
Assembly-CSharp-vs.csproj 12.9K 149 Mon 24 Nov, 2014 13:51:14 +0000
Assembly-CSharp.csproj 12.9K 149 Mon 24 Nov, 2014 13:51:14 +0000
Assembly-UnityScript-vs.unityproj 4.5K 149 Mon 24 Nov, 2014 13:51:14 +0000
Assembly-UnityScript.unityproj 4.5K 149 Mon 24 Nov, 2014 13:51:14 +0000

Commits for Nextrek/3DSpace

Revision Author Commited Message
149 LMancini picture LMancini Mon 24 Nov, 2014 13:51:14 +0000
148 DRuega picture DRuega Fri 21 Nov, 2014 08:06:16 +0000

Se una nave nemica o amica esplode nelle vicinanze (costante BLAST_RANGE) avvia l’animazione dell’impatto.

147 LMancini picture LMancini Thu 20 Nov, 2014 15:51:08 +0000
146 LMancini picture LMancini Wed 19 Nov, 2014 17:44:49 +0000
145 LMancini picture LMancini Mon 17 Nov, 2014 16:07:12 +0000
144 LMancini picture LMancini Mon 17 Nov, 2014 15:18:43 +0000
143 LMancini picture LMancini Mon 17 Nov, 2014 11:12:45 +0000
142 DRuega picture DRuega Fri 14 Nov, 2014 08:43:04 +0000

Mancava un pezzo :P

141 DRuega picture DRuega Fri 14 Nov, 2014 08:20:17 +0000

Primo tentativo di unificare le procedure di fuoco delle armi. Passo necessario per far si che i nemici possano sparare i missili

140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000