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Nextrek

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Entry Size Revision Updated
3DSpace 149 Mon 24 Nov, 2014 13:51:14 +0000
Android 11 Mon 03 Jun, 2013 19:58:21 +0000
csvTojSon 106 Fri 01 Aug, 2014 17:36:16 +0000
iOS 100 Mon 28 Jul, 2014 10:56:10 +0000
Materiali 12 Mon 03 Jun, 2013 20:08:26 +0000
minstrek 79 Fri 21 Feb, 2014 12:16:17 +0000
SitoWeb 2 Fri 19 Apr, 2013 15:01:15 +0000
SpaceCrew 83 Tue 13 May, 2014 11:32:51 +0000
Web 9 Mon 06 May, 2013 21:54:02 +0000
Windows8 32 Wed 10 Jul, 2013 13:27:34 +0000
WindowsPhone 137 Mon 10 Nov, 2014 17:19:48 +0000

Commits for Nextrek/

Revision Author Commited Message
149 LMancini picture LMancini Mon 24 Nov, 2014 13:51:14 +0000
148 DRuega picture DRuega Fri 21 Nov, 2014 08:06:16 +0000

Se una nave nemica o amica esplode nelle vicinanze (costante BLAST_RANGE) avvia l’animazione dell’impatto.

147 LMancini picture LMancini Thu 20 Nov, 2014 15:51:08 +0000
146 LMancini picture LMancini Wed 19 Nov, 2014 17:44:49 +0000
145 LMancini picture LMancini Mon 17 Nov, 2014 16:07:12 +0000
144 LMancini picture LMancini Mon 17 Nov, 2014 15:18:43 +0000
143 LMancini picture LMancini Mon 17 Nov, 2014 11:12:45 +0000
142 DRuega picture DRuega Fri 14 Nov, 2014 08:43:04 +0000

Mancava un pezzo :P

141 DRuega picture DRuega Fri 14 Nov, 2014 08:20:17 +0000

Primo tentativo di unificare le procedure di fuoco delle armi. Passo necessario per far si che i nemici possano sparare i missili

140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000