Nextrek
Diff Revisions
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for /3DSpace/Assembly-CSharp-firstpass-vs.csproj
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@@ -19,7 +19,7 @@ |
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<DebugType>full</DebugType> |
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<Optimize>false</Optimize> |
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<OutputPath>Temp\bin\Debug\</OutputPath> |
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<DefineConstants>DEBUG;TRACE;UNITY_4_5_4;UNITY_4_5;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants> |
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<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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<NoWarn>0169</NoWarn> |
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@@ -39,10 +39,10 @@ |
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<Reference Include="System.Core" /> |
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<Reference Include="System.Xml.Linq" /> |
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<Reference Include="UnityEngine"> |
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> |
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<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> |
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</Reference> |
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<Reference Include="UnityEditor"> |
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> |
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<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> |
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</Reference> |
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</ItemGroup> |
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<ItemGroup> |
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@@ -69,6 +69,12 @@ |
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<None Include="Assets\XmlFile\xmllanguages.xml" /> |
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<None Include="Assets\SpaceUnity\Shaders\Resources\AsteroidTransparent.shader" /> |
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<None Include="Assets\Sounds\HUD_Interface SFX Library\ReadMe.txt" /> |
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<Reference Include="UnityEngine.UI"> |
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<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> |
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</Reference> |
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<Reference Include="UnityEditor.iOS.Extensions.Xcode"> |
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<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath> |
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</Reference> |
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</ItemGroup> |
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |