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Diff Revisions 141 vs 142 for /3DSpace/Assets/SpaceUnity/_Demo/Scrips/SU_Spaceship.cs

Diff revisions: vs.
  @@ -89,9 +89,10 @@
89 89 // Calculate where the position is in world space for the mount point
90 90 Vector3 _pos = transform.position + transform.right * _wmp.x + transform.up * _wmp.y + transform.forward * _wmp.z;
91 91 // Instantiate the laser prefab at position with the spaceships rotation
92 - Transform _laserShot = (Transform) Instantiate(laserShotPrefab[weaponType], _pos, transform.rotation);
93 92 // Specify which transform it was that fired this round so we can ignore it for collision/hit
94 - _laserShot.GetComponent<SU_LaserShot>().firedBy = transform;
93 + //Transform _laserShot = (Transform) Instantiate(laserShotPrefab[weaponType], _pos, transform.rotation);
94 + //_laserShot.GetComponent<SU_LaserShot>().firedBy = transform;
95 + WeaponFireUtils.FireLaser(laserShotPrefab[weaponType], _pos, this.transform.rotation, this.gameObject, GameManager.ENEMY_TAG);
95 96 }
96 97 // Play sound effect when firing
97 98 if (soundEffectFire[weaponType] != null)