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Diff Revisions 141 vs 142 for /3DSpace/Assets/SpaceUnity/_Demo/Scrips/SU_LaserShot.cs

Diff revisions: vs.
  @@ -32,9 +32,17 @@
32 32 public Transform impactEffect;
33 33 // Reference to explosion effect prefab to spawn if object is destroyed
34 34 public Transform explosionEffect;
35 +
35 36 // "Fired By" Reference to ignore collision detection for the ship that fired the laser
36 - public Transform firedBy {get; set;}
37 + private Transform firedBy;
38 + private string targetTag;
37 39
40 + // "Fired By" Reference to ignore collision detection for the ship that fired the laser
41 + public void SetFiredBy(Transform who, string _targetTag) {
42 + firedBy = who;
43 + targetTag = _targetTag;
44 + }
45 +
38 46 // Private variables
39 47 private Vector3 _velocity;
40 48 private Vector3 _newPos;