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Nextrek

Diff Revisions 139 vs 141 for /3DSpace/Assets/Custum/Scripts/AllyShip.cs

Diff revisions: vs.
  @@ -131,9 +131,10 @@
131 131 // Calculate where the position is in world space for the mount point
132 132 Vector3 _pos = transform.position + transform.right * _wmp.x + transform.up * _wmp.y + transform.forward * _wmp.z;
133 133 // Instantiate the laser prefab at position with the spaceships rotation
134 - Transform _laserShot = (Transform) Instantiate(laserShotPrefab[weaponType], _pos, transform.rotation);
135 134 // Specify which transform it was that fired this round so we can ignore it for collision/hit
136 - _laserShot.GetComponent<SU_LaserShot>().firedBy = transform;
135 + //Transform _laserShot = (Transform) Instantiate(laserShotPrefab[weaponType], _pos, transform.rotation);
136 + //_laserShot.GetComponent<SU_LaserShot>().firedBy = transform;
137 + WeaponFireUtils.FireLaser(laserShotPrefab[weaponType], _pos, this.transform.rotation, this.gameObject, GameManager.ENEMY_TAG);
137 138 }
138 139 if (soundEffectFire[weaponType] != null)
139 140 {