Nextrek
Diff Revisions
139
vs
140
for /3DSpace/Assets/Custum/Scripts/EnemyShip.cs
|
@@ -108,12 +108,12 @@ |
108 |
108 |
|
Random.Range(-WEAPON_AIM,WEAPON_AIM) |
109 |
109 |
|
); |
110 |
110 |
|
small = small*this.transform.rotation; |
111 |
|
- |
|
|
111 |
+ |
|
112 |
112 |
|
Vector3 _pos = transform.position + transform.right * _wmp.x + transform.up * _wmp.y + transform.forward * _wmp.z; |
113 |
113 |
|
Transform _laserShot = (Transform) Instantiate(laserShotPrefab, _pos, small); |
114 |
114 |
|
_laserShot.GetComponent<SU_LaserShot>().firedBy = transform; |
115 |
115 |
|
} |
116 |
|
- |
|
|
116 |
+ |
|
117 |
117 |
|
if (soundEffectFire != null) |
118 |
118 |
|
{ |
119 |
119 |
|
audio.PlayOneShot(soundEffectFire); |