Nextrek
Diff Revisions
133
vs
134
for /3DSpace/Assets/Custum/Scripts/GameManager.cs
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@@ -8,9 +8,9 @@ |
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public Transform explosionEffect; |
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public static string HERO_NAME = "Player"; |
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public static string ENEMY_NAME = "Enemy"; |
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public static string ALLY_NAME = "Ally"; |
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public static string HERO_TAG = "Player"; |
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public static string ENEMY_TAG = "Enemy"; |
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public static string ALLY_TAG = "Ally"; |
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void Awake() |
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{ |
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@@ -54,7 +54,7 @@ |
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public static Transform GetHero() |
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{ |
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GameObject heroGameObject = GameObject.FindGameObjectWithTag(HERO_NAME); |
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GameObject heroGameObject = GameObject.FindGameObjectWithTag(HERO_TAG); |
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if (heroGameObject != null) { |
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return heroGameObject.transform; |
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} |
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@@ -63,7 +63,7 @@ |
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public static GameObject GetClosestEnemy(Transform observer) |
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{ |
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GameObject[] enemies = GameObject.FindGameObjectsWithTag(ENEMY_NAME); |
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GameObject[] enemies = GameObject.FindGameObjectsWithTag(ENEMY_TAG); |
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GameObject closest = null; |
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float bestScore = Mathf.Infinity; |
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@@ -93,6 +93,38 @@ |
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return closest; |
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} |
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public static void HandleWeaponHit(RaycastHit _hit, float hitPower, Transform firedBy, Transform explosionEffect, Quaternion _rotation) |
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{ |
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if(_hit.transform.tag==HERO_TAG && firedBy.tag!=HERO_TAG) |
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{ |
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Life l = _hit.transform.GetComponent<Life>(); |
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if(l!=null) |
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l.getHitted(hitPower); |
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CommunicationCenter.Instance.ShowSmallCamera2(true); |
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} |
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else if(_hit.transform.tag==ENEMY_TAG) |
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{ |
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EnemyShip es = _hit.transform.GetComponent<EnemyShip>(); |
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if(es!=null) |
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es.getHitted(hitPower); |
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} |
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else if(_hit.transform.tag==ALLY_TAG) |
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{ |
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AllyShip a = _hit.transform.GetComponent<AllyShip>(); |
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if(a !=null) |
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a.getHitted(hitPower); |
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} |
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else if (_hit.transform.tag!=HERO_TAG && Random.Range(0,20) < 2) |
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{ |
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MessageWindow.Instance.NewMessage ("An asteroid has been destroyed"); |
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// Instantiate the explosion effect at the point of impact |
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Instantiate(explosionEffect, _hit.transform.position, _rotation); |
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// Destroy the game object that we just hit |
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Destroy(_hit.transform.gameObject); |
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} |
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} |
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void Start() |
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{ |
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