Nextrek
Diff Revisions
126
vs
168
for /3DSpace/Assets/Resources/Holographic/Scripts/bullets.cs
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@@ -24,7 +24,7 @@ |
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bullet = (GameObject)Instantiate(Resources.Load("Holographic/output/main/bullets/bullet_prefab"),_transform.position,Quaternion.identity); |
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bullet.transform.eulerAngles = _transform.rotation.eulerAngles; |
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bullet.name="bullet"+i.ToString(); |
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bullet.renderer.material.color = new Color(this.renderer.material.color.r,this.renderer.material.color.b,this.renderer.material.color.g,0); |
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+ |
bullet.GetComponent<Renderer>().material.color = new Color(this.GetComponent<Renderer>().material.color.r,this.GetComponent<Renderer>().material.color.b,this.GetComponent<Renderer>().material.color.g,0); |
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bullet.transform.parent = _transform; |
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} |
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} |
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@@ -36,11 +36,11 @@ |
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tp.transform.eulerAngles = _transform.rotation.eulerAngles; |
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tp.transform.localScale = new Vector3(16f/bullets_n,tp.transform.localScale.y,tp.transform.localScale.z); |
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tp.transform.Rotate(Vector3.up,-39.5f-i*9f*16f/bullets_n+(1f-16f/bullets_n)*4f); |
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tp.renderer.material.color = new Color(1,1,1,0.65f); |
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tp.GetComponent<Renderer>().material.color = new Color(1,1,1,0.65f); |
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} |
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for (int i1=(int)bullets_n;i1<bullets_max;i1++) |
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{ |
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_transform.FindChild("bullet"+i1).renderer.material.color = new Color(this.renderer.material.color.r,this.renderer.material.color.b,this.renderer.material.color.g,0); |
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_transform.FindChild("bullet"+i1).GetComponent<Renderer>().material.color = new Color(this.GetComponent<Renderer>().material.color.r,this.GetComponent<Renderer>().material.color.b,this.GetComponent<Renderer>().material.color.g,0); |
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} |
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} |
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void Update () |