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Diff Revisions 126 vs 127 for /3DSpace/Assets/Custum/Scripts/EnemyShip.cs

Diff revisions: vs.
  @@ -23,9 +23,9 @@
23 23 public static float BIG_ENEMY_MIN_RANGE = 10000.0f;
24 24 public static float BIG_ENEMY_MAX_RANGE = 20000.0f;
25 25
26 - public static float SMALL_ENEMY_MIN_RANGE = 5000.0f;
27 - public static float SMALL_ENEMY_MAX_RANGE = 10000.0f;
28 -
26 + public static float SMALL_ENEMY_MIN_RANGE = 3000.0f;
27 + public static float SMALL_ENEMY_MAX_RANGE = 8000.0f;
28 +
29 29 public static float EVADE_DISTANCE = 400.0f;
30 30
31 31 public static float WEAPON_AIM = 2.5f; // degrees
  @@ -40,8 +40,11 @@
40 40 return (Random.value - Random.value) * (min_distance + Random.value * (max_distance-min_distance));
41 41 }
42 42
43 + public string pilotName;
44 +
43 45 void Start()
44 46 {
47 + pilotName = PilotNameGenerator.GetNick();
45 48
46 49 if(shipType==ShipType.SMALL_SHIP)
47 50 {
  @@ -52,6 +55,8 @@
52 55 }
53 56 else
54 57 {
58 + pilotName = PilotNameGenerator.GetTitle() + " " + pilotName;
59 +
55 60 this.transform.position = new Vector3(
56 61 genCoord(BIG_ENEMY_MIN_RANGE, BIG_ENEMY_MAX_RANGE),
57 62 genCoord(BIG_ENEMY_MIN_RANGE, BIG_ENEMY_MAX_RANGE),