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Nextrek

Diff Revisions 112 vs 168 for /3DSpace/Assets/Resources/Holographic/Scripts/pulse.cs

Diff revisions: vs.
  @@ -18,8 +18,8 @@
18 18 void Awake()
19 19 {
20 20 //Get a reference to the Material of the game object this script is attached to
21 - this.goMaterial = this.renderer.material;
22 - this.renderer.material.color = new Color(this.renderer.material.color.r,this.renderer.material.color.b,this.renderer.material.color.g,.65f*a);
21 + this.goMaterial = this.GetComponent<Renderer>().material;
22 + this.GetComponent<Renderer>().material.color = new Color(this.GetComponent<Renderer>().material.color.r,this.GetComponent<Renderer>().material.color.b,this.GetComponent<Renderer>().material.color.g,.65f*a);
23 23 }
24 24
25 25 void Start ()
  @@ -42,7 +42,7 @@
42 42
43 43 if (a!=sliders.opacity){
44 44 a= sliders.opacity;
45 - this.renderer.material.color = new Color(this.renderer.material.color.r,this.renderer.material.color.b,this.renderer.material.color.g,.65f*a);
45 + this.GetComponent<Renderer>().material.color = new Color(this.GetComponent<Renderer>().material.color.r,this.GetComponent<Renderer>().material.color.b,this.GetComponent<Renderer>().material.color.g,.65f*a);
46 46 }
47 47 if (t>10){
48 48 t=0;