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Diff Revisions 112 vs 168 for /3DSpace/Assets/EasyTouch/Example/C# Example/Examples for EasyTouch/Example-TwoFinger/TwoDrag.cs

Diff revisions: vs.
  @@ -38,7 +38,7 @@
38 38
39 39 // Verification that the action on the object
40 40 if (gesture.pickObject == gameObject){
41 - gameObject.renderer.material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
41 + gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
42 42
43 43 Vector3 position = gesture.GetTouchToWordlPoint( 5);
44 44 deltaPosition = position - transform.position;
  @@ -66,7 +66,7 @@
66 66 // Verification that the action on the object
67 67 if (gesture.pickObject == gameObject){
68 68 transform.position=new Vector3(2.5f,-0.5f,-5f);
69 - gameObject.renderer.material.color = new Color(1f,1f,1f);
69 + gameObject.GetComponent<Renderer>().material.color = new Color(1f,1f,1f);
70 70 textMesh.text="Drag me";
71 71 }
72 72 }
  @@ -76,7 +76,7 @@
76 76 void On_Cancel2Fingers(Gesture gesture){
77 77
78 78 transform.position=new Vector3(2.5f,-0.5f,-5f);
79 - gameObject.renderer.material.color = new Color(1f,1f,1f);
79 + gameObject.GetComponent<Renderer>().material.color = new Color(1f,1f,1f);
80 80 textMesh.text="Drag me";
81 81
82 82 }