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Diff Revisions 1084 vs 1086 for /s2s/data/921D4291K554AA4E8AS8B5DEFA84F1B78AA5.json

Diff revisions: vs.
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1 - {"uid":"921D4291K554AA4E8AS8B5DEFA84F1B78AA5","isLoaded":true,"lastModificationTime":0,"items":{"name":"Component_Animation","type":"game_script","order":0,"content":"# ===================================================================\n#\n# Script: Component_Animation\n#\n# $$COPYRIGHT$$\n#\n# ===================================================================\nclass Component_Animation extends gs.Component\n ###*\n * The base-class of all animation components. An animation-component\n * executes a certain animation on a game object. The type of the animation depends\n * on the component. <br>\n * <br>\n * In regular, animation components a used together with the gs.Component_Animator\n * component.\n *\n * @module gs\n * @class Component_Animation\n * @extends gs.Component\n * @memberof gs\n * @constructor\n ###\n constructor: ->\n super\n \n ###*\n * Updates the animation. \n *\n * @method update\n ### \n update: ->\n @object.needsFullUpdate = yes\n \n ###*\n * Skips the animation. That is used to skip an animation if the user\n * wants to skip very fast through a visual novel scene.\n *\n * @method skip\n ### \n skip: ->\n if @easing?.duration > GameManager.tempSettings.skipTime\n if GameManager.tempSettings.skipTime == 0\n @easing.time = @easing.duration\n else\n @easing.duration = GameManager.tempSettings.skipTime\n @easing.time = 0\n \n ###*\n * Indicates if instant-skipping is enabled. In that case, there shouldn't be any delay and animation\n * must finish immediately and call its callback. It is mostly used for live-preview purposes.\n *\n * @method isInstantSkip\n * @return {boolean} If <b>true</b>, instant-skipping is enabled. Otherwise <b>false</b>.\n ### \n isInstantSkip: -> GameManager.tempSettings.skip and GameManager.tempSettings.skipTime == 0\n \n \ngs.Component_Animation = Component_Animation","parentId":"A8E9945CKEE5CA4855SAC81E480CB8098E0E","folder":false,"compiledContent":"var Component_Animation,\n extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n hasProp = {}.hasOwnProperty;\n\nComponent_Animation = (function(superClass) {\n extend(Component_Animation, superClass);\n\n\n /**\n * The base-class of all animation components. An animation-component\n * executes a certain animation on a game object. The type of the animation depends\n * on the component. <br>\n * <br>\n * In regular, animation components a used together with the gs.Component_Animator\n * component.\n *\n * @module gs\n * @class Component_Animation\n * @extends gs.Component\n * @memberof gs\n * @constructor\n */\n\n function Component_Animation() {\n Component_Animation.__super__.constructor.apply(this, arguments);\n }\n\n\n /**\n * Updates the animation. \n *\n * @method update\n */\n\n Component_Animation.prototype.update = function() {\n return this.object.needsFullUpdate = true;\n };\n\n\n /**\n * Skips the animation. That is used to skip an animation if the user\n * wants to skip very fast through a visual novel scene.\n *\n * @method skip\n */\n\n Component_Animation.prototype.skip = function() {\n var ref;\n if (((ref = this.easing) != null ? ref.duration : void 0) > GameManager.tempSettings.skipTime) {\n if (GameManager.tempSettings.skipTime === 0) {\n return this.easing.time = this.easing.duration;\n } else {\n this.easing.duration = GameManager.tempSettings.skipTime;\n return this.easing.time = 0;\n }\n }\n };\n\n\n /**\n * Indicates if instant-skipping is enabled. In that case, there shouldn't be any delay and animation\n * must finish immediately and call its callback. It is mostly used for live-preview purposes.\n *\n * @method isInstantSkip\n * @return {boolean} If <b>true</b>, instant-skipping is enabled. Otherwise <b>false</b>.\n */\n\n Component_Animation.prototype.isInstantSkip = function() {\n return GameManager.tempSettings.skip && GameManager.tempSettings.skipTime === 0;\n };\n\n return Component_Animation;\n\n})(gs.Component);\n\ngs.Component_Animation = Component_Animation;\n\n//# sourceMappingURL=data:application/json;base64,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\n//# sourceURL=Component_Animation_11.js"},"summary":["name","type","order"]}
1 + {
2 + "uid": "921D4291K554AA4E8AS8B5DEFA84F1B78AA5",
3 + "isLoaded": true,
4 + "lastModificationTime": 0,
5 + "items": {
6 + "name": "Component_Animation",
7 + "type": "game_script",
8 + "order": 0,
9 + "content": "# ===================================================================\n#\n# Script: Component_Animation\n#\n# $$COPYRIGHT$$\n#\n# ===================================================================\nclass Component_Animation extends gs.Component\n ###*\n * The base-class of all animation components. An animation-component\n * executes a certain animation on a game object. The type of the animation depends\n * on the component. <br>\n * <br>\n * In regular, animation components a used together with the gs.Component_Animator\n * component.\n *\n * @module gs\n * @class Component_Animation\n * @extends gs.Component\n * @memberof gs\n * @constructor\n ###\n constructor: ->\n super\n \n @name = \"animation\"\n \n ###*\n * Updates the animation. \n *\n * @method update\n ### \n update: ->\n @object.needsFullUpdate = yes\n \n ###*\n * Skips the animation. That is used to skip an animation if the user\n * wants to skip very fast through a visual novel scene.\n *\n * @method skip\n ### \n skip: ->\n if @easing?.duration > GameManager.tempSettings.skipTime\n if GameManager.tempSettings.skipTime == 0\n @easing.time = @easing.duration\n else\n @easing.duration = GameManager.tempSettings.skipTime\n @easing.time = 0\n \n ###*\n * Indicates if instant-skipping is enabled. In that case, there shouldn't be any delay and animation\n * must finish immediately and call its callback. It is mostly used for live-preview purposes.\n *\n * @method isInstantSkip\n * @return {boolean} If <b>true</b>, instant-skipping is enabled. Otherwise <b>false</b>.\n ### \n isInstantSkip: -> GameManager.tempSettings.skip and GameManager.tempSettings.skipTime == 0\n \n \ngs.Component_Animation = Component_Animation",
10 + "parentId": "A8E9945CKEE5CA4855SAC81E480CB8098E0E",
11 + "folder": false,
12 + "compiledContent": "var Component_Animation,\n extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n hasProp = {}.hasOwnProperty;\n\nComponent_Animation = (function(superClass) {\n extend(Component_Animation, superClass);\n\n\n /**\n * The base-class of all animation components. An animation-component\n * executes a certain animation on a game object. The type of the animation depends\n * on the component. <br>\n * <br>\n * In regular, animation components a used together with the gs.Component_Animator\n * component.\n *\n * @module gs\n * @class Component_Animation\n * @extends gs.Component\n * @memberof gs\n * @constructor\n */\n\n function Component_Animation() {\n Component_Animation.__super__.constructor.apply(this, arguments);\n this.name = \"animation\";\n }\n\n\n /**\n * Updates the animation. \n *\n * @method update\n */\n\n Component_Animation.prototype.update = function() {\n return this.object.needsFullUpdate = true;\n };\n\n\n /**\n * Skips the animation. That is used to skip an animation if the user\n * wants to skip very fast through a visual novel scene.\n *\n * @method skip\n */\n\n Component_Animation.prototype.skip = function() {\n var ref;\n if (((ref = this.easing) != null ? ref.duration : void 0) > GameManager.tempSettings.skipTime) {\n if (GameManager.tempSettings.skipTime === 0) {\n return this.easing.time = this.easing.duration;\n } else {\n this.easing.duration = GameManager.tempSettings.skipTime;\n return this.easing.time = 0;\n }\n }\n };\n\n\n /**\n * Indicates if instant-skipping is enabled. In that case, there shouldn't be any delay and animation\n * must finish immediately and call its callback. It is mostly used for live-preview purposes.\n *\n * @method isInstantSkip\n * @return {boolean} If <b>true</b>, instant-skipping is enabled. Otherwise <b>false</b>.\n */\n\n Component_Animation.prototype.isInstantSkip = function() {\n return GameManager.tempSettings.skip && GameManager.tempSettings.skipTime === 0;\n };\n\n return Component_Animation;\n\n})(gs.Component);\n\ngs.Component_Animation = Component_Animation;\n\n//# sourceMappingURL=data:application/json;base64,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\n//# sourceURL=Component_Animation_12.js"
13 + },
14 + "summary": [
15 + "name",
16 + "type",
17 + "order"
18 + ]
19 + }