Subversion Repository Public Repository

Nextrek

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
{
    "uid": "8AFDE55BKD6E3A4C21S8B61EF02FC9CC4942",
    "isLoaded": true,
    "lastModificationTime": 0,
    "items": {
        "name": "Object_Layout",
        "type": "game_script",
        "order": 14,
        "content": "# ===================================================================\n#\n#   Script: Object_Layout\n#\n#   $$COPYRIGHT$$\n#\n# ===================================================================\nclass Object_Layout extends gs.Object_Base\n    ###*\n    * A layout object defines a new UI layout game scene. A UI layout scene\n    * displays in-game UI and let the user interact with it. For example: The\n    * title screen, the game menu, etc. \n    *\n    * @module gs\n    * @class Object_Layout\n    * @extends gs.Object_Base\n    * @memberof gs\n    * @constructor\n    ###\n    constructor: (layoutName) ->\n        super()\n        #super(null, null, gs.SceneManager)\n        \n        ###*\n        * Indicates that the UI layout is still in prepare-state and not ready.\n        * @property preparing\n        * @type boolean\n        ###\n        @preparing = yes\n        \n        ###*\n        * The layout descriptor.\n        * @property layoutData\n        * @type Object\n        ###\n        @layoutName = layoutName\n        @layoutData = ui.UiFactory.layouts[layoutName]\n        \n        ###*\n        * The behavior-component for the UI layour specific behavior.\n        * @property behavior\n        * @type gs.Component_LayoutSceneBehavior\n        ###\n        if @layoutData?.component\n            @behavior = new window[@layoutData.component.ns || \"gs\"][@layoutData.component.className]\n        else\n            @behavior = new gs.Component_LayoutSceneBehavior()\n        \n        ###*\n        * Indicates if the UI layout is visible.\n        * @property visible\n        * @type boolean\n        ###\n        @visible = yes\n \n        ###*\n        * An event-emitter to emit events.\n        * @property events\n        * @type gs.Component_EventEmitter\n        ###\n        @events = new gs.Component_EventEmitter()\n        \n        @addComponent(new gs.Component_InputHandler())\n        @addComponent(@behavior)\n        \n        \n        \ngs.Object_Layout = Object_Layout",
        "parentId": "A05E7029K45DBA459BSADF4EEC07A526241A",
        "folder": false,
        "compiledContent": "var Object_Layout,\n  extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n  hasProp = {}.hasOwnProperty;\n\nObject_Layout = (function(superClass) {\n  extend(Object_Layout, superClass);\n\n\n  /**\n  * A layout object defines a new UI layout game scene. A UI layout scene\n  * displays in-game UI and let the user interact with it. For example: The\n  * title screen, the game menu, etc. \n  *\n  * @module gs\n  * @class Object_Layout\n  * @extends gs.Object_Base\n  * @memberof gs\n  * @constructor\n   */\n\n  function Object_Layout(layoutName) {\n    var ref;\n    Object_Layout.__super__.constructor.call(this);\n\n    /**\n    * Indicates that the UI layout is still in prepare-state and not ready.\n    * @property preparing\n    * @type boolean\n     */\n    this.preparing = true;\n\n    /**\n    * The layout descriptor.\n    * @property layoutData\n    * @type Object\n     */\n    this.layoutName = layoutName;\n    this.layoutData = ui.UiFactory.layouts[layoutName];\n\n    /**\n    * The behavior-component for the UI layour specific behavior.\n    * @property behavior\n    * @type gs.Component_LayoutSceneBehavior\n     */\n    if ((ref = this.layoutData) != null ? ref.component : void 0) {\n      this.behavior = new window[this.layoutData.component.ns || \"gs\"][this.layoutData.component.className];\n    } else {\n      this.behavior = new gs.Component_LayoutSceneBehavior();\n    }\n\n    /**\n    * Indicates if the UI layout is visible.\n    * @property visible\n    * @type boolean\n     */\n    this.visible = true;\n\n    /**\n    * An event-emitter to emit events.\n    * @property events\n    * @type gs.Component_EventEmitter\n     */\n    this.events = new gs.Component_EventEmitter();\n    this.addComponent(new gs.Component_InputHandler());\n    this.addComponent(this.behavior);\n  }\n\n  return Object_Layout;\n\n})(gs.Object_Base);\n\ngs.Object_Layout = Object_Layout;\n\n//# sourceMappingURL=data:application/json;base64,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\n//# sourceURL=Object_Layout_137.js"
    },
    "summary": [
        "name",
        "type",
        "order"
    ]
}

Commits for Nextrek/s2s/data/8AFDE55BKD6E3A4C21S8B61EF02FC9CC4942.json

Diff revisions: vs.
Revision Author Commited Message
1084 MOliva picture MOliva Fri 11 May, 2018 12:41:55 +0000