Nextrek
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Nextrek / 3DSpace / Assets / SpaceUnity / Read First.txt
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Thank You for purchasing "SPACE for Unity" (Version 1.03) Please refer to the documentation found in SpaceUnity/_Documentation to begin creating space scenes. QUICKSTART: 1. Load the template scene: SpaceUnity/_Scenes/Template 2. Go to Window | Space Scene Construcition Kit 3. Click "Create Space Scene Prefab" *** WHAT'S NEW? *** VERSION 1.03 FIXES * Removed rewrote deprecated 4.x code in scripts * Added compile dependent code to ensure Unity 4.1, 4.2, and 4.3 executes code * Fixed problem with asteroids not being created after build if "fading" was enabled (Added new shader SpaceUnity/AsteroidTransparent located in a Resources folder to ensure it is always included during the build process) * Fixed flickering of atmospheres in Unity 4.1 and above Fixed by changing point lights distance from 100000 to 20000 (precision issue) * Fixed memory leak of explosions never being removed Added SU_Explosion.cs script that destroys gameobject after delay VERSION 1.02 FIXES * Changed name to SPACE for Unity due to Unity Asset Store policy conflict. * Prefixed all scripts with �SU_� to avoid naming conflicts. * Prefab: SpaceUnity/Prefabs/SpaceSceneElements/LocalStar<Large/Medium/Small> Flickering Planets in Unity 4 Changed Range of child Point light from 1E+10 to 100000 because it made the planet textures flicker in Unity v4. (Unity 3.5 supported �Infinity� for point lights which didn�t work in 4.0 and apparently too high of a range causes flickering, presumably due to some floating point issues.) Note: If you have created Local Stars in your scene with broken prefab connection you will need to set these values manually as well on scenes you created. Missing white star disc after disappearing out of view in Unity 4 The white star disc disappeared in Unity v4 after the local star had once been out of view. This was not the case in v3.5. On child ParticleSystem-Disc, changed Duration and Lifetime from Infinity to 100 and set particle system to looping to looping which keeps the disc visible at all times. * Script: SU_SpaceSceneSwitcher.cs Added compiler version verification to use SetActive instead of deprecated command SetActiveRecursively in Unity v4 * Scene: "Demo - Planet Climates" Enabled gameObjects MeshEngines and MeshSpaceship that were accidentally disabled before. * Planet Material: "Planet-Desert-OrangeWithImpacts" Added missing label "atmosphere-brown-medium" because planets of this type didn't receive an atmosphere when created due to the missing label on the asset. * Scene: "Demo - Colorized Red" Set background stars (which was missing) texture for SpaceScene camera. * Prefabs: _Demo/Prefabs/SpaceScene1 & SpaceScene2 Added background stars (which was missing) in SpaceScene1. Replaced local stars which were not rendering prominence and cascades. VERSION 1.01 First public release. |