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Nextrek

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Thank You for purchasing "SPACE for Unity" (Version 1.03)

Please refer to the documentation found in SpaceUnity/_Documentation to begin
creating space scenes.

QUICKSTART:

1. Load the template scene: SpaceUnity/_Scenes/Template
2. Go to Window | Space Scene Construcition Kit
3. Click "Create Space Scene Prefab"




*** WHAT'S NEW? ***
VERSION 1.03

 FIXES
 
  * Removed rewrote deprecated 4.x code in scripts 
  
  * Added compile dependent code to ensure Unity 4.1, 4.2, and 4.3 executes code
  
  * Fixed problem with asteroids not being created after build if "fading" was enabled
      (Added new shader SpaceUnity/AsteroidTransparent located in a Resources folder to 
      ensure it is always included during the build process)
      
  * Fixed flickering of atmospheres in Unity 4.1 and above
      Fixed by changing point lights distance from 100000 to 20000 (precision issue)
      
  * Fixed memory leak of explosions never being removed
      Added SU_Explosion.cs script that destroys gameobject after delay

VERSION 1.02
  
 FIXES

 * Changed name to SPACE for Unity due to Unity Asset Store policy conflict.

 * Prefixed all scripts with �SU_� to avoid naming conflicts.

 * Prefab: SpaceUnity/Prefabs/SpaceSceneElements/LocalStar<Large/Medium/Small>
     Flickering Planets in Unity 4
       Changed Range of child Point light from 1E+10 to 100000 because it made
       the planet textures flicker in Unity v4. (Unity 3.5 supported �Infinity�
       for point lights which didn�t work in 4.0 and apparently too high of a
       range causes flickering, presumably due to some floating point issues.)
       Note: If you have created Local Stars in your scene with broken prefab
       connection you will need to set these values manually as well on scenes
       you created.

     Missing white star disc after disappearing out of view in Unity 4
       The white star disc disappeared in Unity v4 after the local star had
       once been out of view. This was not the case in v3.5. On child
       ParticleSystem-Disc, changed Duration and Lifetime from Infinity to 100
       and set particle system to looping to looping which keeps the disc
       visible at all times.

 * Script: SU_SpaceSceneSwitcher.cs
    Added compiler version verification to use SetActive instead of deprecated
    command SetActiveRecursively in Unity v4

 * Scene: "Demo - Planet Climates"
    Enabled gameObjects MeshEngines and MeshSpaceship that were accidentally
    disabled before.
   
 * Planet Material: "Planet-Desert-OrangeWithImpacts"
    Added missing label "atmosphere-brown-medium" because planets of this type
    didn't receive an atmosphere when created due to the missing label on the 
    asset.

 * Scene: "Demo - Colorized Red" 
    Set background stars (which was missing) texture for SpaceScene camera.

 * Prefabs: _Demo/Prefabs/SpaceScene1 & SpaceScene2
    Added background stars (which was missing) in SpaceScene1.
    Replaced local stars which were not rendering prominence and cascades.

VERSION 1.01 

 First public release.

Commits for Nextrek/3DSpace/Assets/SpaceUnity/Read First.txt

Diff revisions: vs.
Revision Author Commited Message
112 Diff Diff FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:59 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000