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Nextrek

Entry Size Revision Updated
Holographic 168 Wed 08 Apr, 2015 12:33:35 +0000
Json 160 Fri 20 Feb, 2015 15:04:04 +0000
Planets-Low 107 Thu 09 Oct, 2014 11:56:46 +0000
Cursor.png 35K 107 Thu 09 Oct, 2014 11:56:46 +0000
Cursor.png.meta 912 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
Holographic.meta 107 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
Json.meta 107 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
Planets-Low.meta 107 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
video.mp4 1.1M 163 Wed 25 Mar, 2015 19:18:10 +0000
video.mp4.meta 144 bytes 163 Wed 25 Mar, 2015 19:18:10 +0000

Commits for Nextrek/3DSpace/Assets/Resources

Revision Author Commited Message
168 LMancini picture LMancini Wed 08 Apr, 2015 12:33:35 +0000
163 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 19:18:10 +0000
160 LMancini picture LMancini Fri 20 Feb, 2015 15:04:04 +0000
126 DRuega picture DRuega Thu 06 Nov, 2014 14:45:25 +0000

Cleanup, warnings e altre minchiate :)

122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

119 LMancini picture LMancini Wed 05 Nov, 2014 15:33:48 +0000
112 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:59 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000