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Nextrek

Entry Size Revision Updated
Loading.unity 25.8K 107 Thu 09 Oct, 2014 11:56:46 +0000
Loading.unity.meta 90 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
SpaceMap.unity 200.9K 162 Wed 25 Mar, 2015 02:59:58 +0000
SpaceMap.unity.meta 90 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
SpaceScene.unity 671.3K 160 Fri 20 Feb, 2015 15:04:04 +0000
SpaceScene.unity.meta 90 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000
UI.unity 39K 107 Thu 09 Oct, 2014 11:56:46 +0000
UI.unity.meta 90 bytes 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/Assets/Custum/Scenes

Revision Author Commited Message
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
160 LMancini picture LMancini Fri 20 Feb, 2015 15:04:04 +0000
159 LMancini picture LMancini Thu 19 Feb, 2015 17:57:37 +0000
150 LMancini picture LMancini Mon 24 Nov, 2014 14:39:41 +0000
149 LMancini picture LMancini Mon 24 Nov, 2014 13:51:14 +0000
147 LMancini picture LMancini Thu 20 Nov, 2014 15:51:08 +0000
144 LMancini picture LMancini Mon 17 Nov, 2014 15:18:43 +0000
143 LMancini picture LMancini Mon 17 Nov, 2014 11:12:45 +0000
140 LMancini picture LMancini Thu 13 Nov, 2014 23:04:13 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.