Nextrek
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//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Inspector class used to edit UITextures.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(UITexture))]
public class UITextureInspector : UIWidgetInspector
{
UITexture mTex;
protected override void OnEnable ()
{
base.OnEnable();
mTex = target as UITexture;
}
protected override bool DrawProperties ()
{
SerializedProperty sp = NGUIEditorTools.DrawProperty("Texture", serializedObject, "mTexture");
NGUIEditorTools.DrawProperty("Material", serializedObject, "mMat");
NGUISettings.texture = sp.objectReferenceValue as Texture;
if (mTex.material == null || serializedObject.isEditingMultipleObjects)
{
NGUIEditorTools.DrawProperty("Shader", serializedObject, "mShader");
}
EditorGUI.BeginDisabledGroup(serializedObject.isEditingMultipleObjects);
if (mTex.mainTexture != null)
{
Rect rect = EditorGUILayout.RectField("UV Rectangle", mTex.uvRect);
if (rect != mTex.uvRect)
{
NGUIEditorTools.RegisterUndo("UV Rectangle Change", mTex);
mTex.uvRect = rect;
}
}
EditorGUI.EndDisabledGroup();
return (sp.objectReferenceValue != null);
}
/// <summary>
/// Allow the texture to be previewed.
/// </summary>
public override bool HasPreviewGUI ()
{
return (mTex != null) && (mTex.mainTexture as Texture2D != null);
}
/// <summary>
/// Draw the sprite preview.
/// </summary>
public override void OnPreviewGUI (Rect rect, GUIStyle background)
{
Texture2D tex = mTex.mainTexture as Texture2D;
if (tex != null) NGUIEditorTools.DrawTexture(tex, rect, mTex.uvRect, mTex.color);
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|