Nextrek
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//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
/// <summary>
/// Inspector class used to edit UISpriteAnimations.
/// </summary>
[CustomEditor(typeof(UISpriteAnimation))]
public class UISpriteAnimationInspector : Editor
{
/// <summary>
/// Draw the inspector widget.
/// </summary>
public override void OnInspectorGUI ()
{
NGUIEditorTools.DrawSeparator();
NGUIEditorTools.SetLabelWidth(80f);
UISpriteAnimation anim = target as UISpriteAnimation;
int fps = EditorGUILayout.IntField("Framerate", anim.framesPerSecond);
fps = Mathf.Clamp(fps, 0, 60);
if (anim.framesPerSecond != fps)
{
NGUIEditorTools.RegisterUndo("Sprite Animation Change", anim);
anim.framesPerSecond = fps;
EditorUtility.SetDirty(anim);
}
string namePrefix = EditorGUILayout.TextField("Name Prefix", (anim.namePrefix != null) ? anim.namePrefix : "");
if (anim.namePrefix != namePrefix)
{
NGUIEditorTools.RegisterUndo("Sprite Animation Change", anim);
anim.namePrefix = namePrefix;
EditorUtility.SetDirty(anim);
}
bool loop = EditorGUILayout.Toggle("Loop", anim.loop);
if (anim.loop != loop)
{
NGUIEditorTools.RegisterUndo("Sprite Animation Change", anim);
anim.loop = loop;
EditorUtility.SetDirty(anim);
}
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|