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//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Inspector class used to edit UITextures.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(UI2DSprite))]
public class UI2DSpriteEditor : UIWidgetInspector
{
UI2DSprite mSprite;
protected override void OnEnable ()
{
base.OnEnable();
mSprite = target as UI2DSprite;
}
protected override bool DrawProperties ()
{
SerializedProperty sp = NGUIEditorTools.DrawProperty("2D Sprite", serializedObject, "mSprite");
NGUISettings.sprite2D = sp.objectReferenceValue as Sprite;
NGUIEditorTools.DrawProperty("Material", serializedObject, "mMat");
if (mSprite.material == null || serializedObject.isEditingMultipleObjects)
{
NGUIEditorTools.DrawProperty("Shader", serializedObject, "mShader");
}
return (sp.objectReferenceValue != null);
}
/// <summary>
/// Allow the texture to be previewed.
/// </summary>
public override bool HasPreviewGUI ()
{
return (mSprite != null) && (mSprite.mainTexture as Texture2D != null);
}
/// <summary>
/// Draw the sprite preview.
/// </summary>
public override void OnPreviewGUI (Rect rect, GUIStyle background)
{
if (mSprite != null && mSprite.sprite2D != null)
{
Texture2D tex = mSprite.mainTexture as Texture2D;
if (tex != null) NGUIEditorTools.DrawTexture(tex, rect, mSprite.uvRect, mSprite.color);
}
}
}
#endif
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
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