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//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This script automatically changes the color of the specified sprite based on the value of the slider.
/// </summary>
[RequireComponent(typeof(UISlider))]
[AddComponentMenu("NGUI/Examples/Slider Colors")]
public class UISliderColors : MonoBehaviour
{
public UISprite sprite;
public Color[] colors = new Color[] { Color.red, Color.yellow, Color.green };
UISlider mSlider;
void Start () { mSlider = GetComponent<UISlider>(); Update(); }
void Update ()
{
if (sprite == null || colors.Length == 0) return;
float val = mSlider.value;
val *= (colors.Length - 1);
int startIndex = Mathf.FloorToInt(val);
Color c = colors[0];
if (startIndex >= 0)
{
if (startIndex + 1 < colors.Length)
{
float factor = (val - startIndex);
c = Color.Lerp(colors[startIndex], colors[startIndex + 1], factor);
}
else if (startIndex < colors.Length)
{
c = colors[startIndex];
}
else c = colors[colors.Length - 1];
}
c.a = sprite.color.a;
sprite.color = c;
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
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