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using UnityEngine;
/// <summary>
/// Attaching this script to an object will make that object face the specified target.
/// The most ideal use for this script is to attach it to the camera and make the camera look at its target.
/// </summary>
[AddComponentMenu("NGUI/Examples/Look At Target")]
public class LookAtTarget : MonoBehaviour
{
public int level = 0;
public Transform target;
public float speed = 8f;
Transform mTrans;
void Start ()
{
mTrans = transform;
}
void LateUpdate ()
{
if (target != null)
{
Vector3 dir = target.position - mTrans.position;
float mag = dir.magnitude;
if (mag > 0.001f)
{
Quaternion lookRot = Quaternion.LookRotation(dir);
mTrans.rotation = Quaternion.Slerp(mTrans.rotation, lookRot, Mathf.Clamp01(speed * Time.deltaTime));
}
}
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
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