Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "RememberConversation.cs"
*
* This script is attached to conversation objects in the scene
* with DialogOption states we wish to save.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace AC
{
public class RememberConversation : ConstantID
{
public ConversationData SaveData ()
{
ConversationData conversationData = new ConversationData();
conversationData.objectID = constantID;
if (GetComponent <Conversation>())
{
conversationData.optionStates = GetComponent <Conversation>().GetOptionStates ();
conversationData.optionLocks = GetComponent <Conversation>().GetOptionLocks ();
}
return (conversationData);
}
public void LoadData (ConversationData data)
{
if (GetComponent <Conversation>())
{
GetComponent <Conversation>().SetOptionStates (data.optionStates);
GetComponent <Conversation>().SetOptionLocks (data.optionLocks);
}
}
}
[System.Serializable]
public class ConversationData
{
public int objectID;
public List<bool> optionStates;
public List<bool> optionLocks;
public ConversationData () { }
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|