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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "CursorIcon.cs"
*
* This script is a data class for cursor icons.
*
*/
using UnityEngine;
[System.Serializable]
public class CursorIcon
{
public string label;
public Texture2D texture;
public int lineID = -1;
public int id; // Internal ID to allow order-independence
public CursorIcon ()
{
texture = null;
id = 0;
lineID = -1;
label = "Icon " + (id + 1).ToString ();
}
public CursorIcon (int[] idArray)
{
texture = null;
id = 0;
lineID = -1;
// Update id based on array
foreach (int _id in idArray)
{
if (id == _id)
{
id ++;
}
}
label = "Icon " + (id + 1).ToString ();
}
}
[System.Serializable]
public class HotspotPrefix
{
public string label;
public int lineID;
public HotspotPrefix (string text)
{
label = text;
lineID = -1;
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|