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Nextrek

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using UnityEngine;
using UnityEditor;
using System.Collections;
using AC;

[CustomEditor (typeof(Interaction))]

[System.Serializable]
public class InteractionEditor : CutsceneEditor
{

	public override void OnInspectorGUI()
    {
		Interaction _target = (Interaction) target;
		
		EditorGUILayout.BeginVertical ("Button");
			EditorGUILayout.LabelField ("Interaction properties", EditorStyles.boldLabel);
			_target.actionListType = (ActionListType) EditorGUILayout.EnumPopup ("When running:", _target.actionListType);
		EditorGUILayout.EndVertical ();

		DrawSharedElements ();

		if (GUI.changed)
		{
			EditorUtility.SetDirty (_target);
		}

    }

}

Commits for Nextrek/SpaceCrew/SpaceCrew/Assets/AdventureCreator/Scripts/Logic/Editor/InteractionEditor.cs

Diff revisions: vs.
Revision Author Commited Message
83 FMMortaroli picture FMMortaroli Tue 13 May, 2014 11:32:51 +0000