Nextrek
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using UnityEngine;
using UnityEditor;
using System.Collections;
using AC;
[CustomEditor (typeof(Interaction))]
[System.Serializable]
public class InteractionEditor : CutsceneEditor
{
public override void OnInspectorGUI()
{
Interaction _target = (Interaction) target;
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Interaction properties", EditorStyles.boldLabel);
_target.actionListType = (ActionListType) EditorGUILayout.EnumPopup ("When running:", _target.actionListType);
EditorGUILayout.EndVertical ();
DrawSharedElements ();
if (GUI.changed)
{
EditorUtility.SetDirty (_target);
}
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|